Index
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I
- imag - Variable in class struct.FFTData
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Imaginary parts
- imagAsBytes - Variable in class struct.FFTData
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Imaginary parts as bytes
- impactX - Variable in class struct.AttackData
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The change in the horizontal speed of the opponent when it is hit by this skill.
- impactY - Variable in class struct.AttackData
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The change in the vertical speed of the opponent when it is hit by this skill.
- initialize(GameData, boolean) - Method in interface aiinterface.AIInterface
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This method initializes AI, and it will be executed only once in the beginning of each game.
- input() - Method in interface aiinterface.AIInterface
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Receives a key input from AI.
It is executed in each frame and returns a value in the Key type. - isBlind() - Method in interface aiinterface.AIInterface
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Receives whether or not the AI is blind.
- isControl() - Method in class struct.CharacterData
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Returns the flag whether this character can run a new motion with the motion's command.
- isDownProp() - Method in class struct.AttackData
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Returns the flag whether this skill can push down the opponent when hit.
- isEmpty() - Method in class struct.Key
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Returns the flag whether or not the key is being pressed.
- isFront() - Method in class struct.CharacterData
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Returns the character's facing direction.
- isFront(boolean) - Method in class struct.FrameData
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The character's facing direction.
- isHitConfirm() - Method in class struct.CharacterData
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Returns the flag whether the motion hits the opponent or not.
- isPlayerNumber() - Method in class aiinterface.CommandCenter
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Returns the character's side flag.
- isPlayerNumber() - Method in class struct.AttackData
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Returns the player side's flag.
- isPlayerNumber() - Method in class struct.CharacterData
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Returns the character's side flag.
- isProjectile - Variable in class struct.AttackData
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The flag whether this skill is projectile or not.
true
if this skill is projectile,false
otherwise. - isProjectile() - Method in class struct.AttackData
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Returns the flag whether this skill is projectile or not.
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