Index
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S
- ScreenData - Class in struct
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The class dealing with the screen information such as the game screen's image and the background color.
- setAction(Action) - Method in class struct.CharacterData
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Sets the character's action.
- setActive(int) - Method in class struct.AttackData
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Sets the number of frames in Active.
- setAttack(AttackData) - Method in class struct.CharacterData
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Sets the character's attack.
- setAttackType(int) - Method in class struct.AttackData
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Sets the value of the attack type: 1 = high, 2 = middle, 3 = low, 4 = throw.
- setBottom(int) - Method in class struct.CharacterData
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Sets the character's hit box's most-bottom y-coordinate
- setControl(boolean) - Method in class struct.CharacterData
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Sets the flag whether this character can run a new motion with the motion's command.
- setCurrentFrame(int) - Method in class struct.AttackData
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Sets the number of frames since this attack was used.
- setDownProp(boolean) - Method in class struct.AttackData
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Sets the flag whether this skill can push down the opponent when hit.
- setEnergy(int) - Method in class struct.CharacterData
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Sets the character's energy.
- setFrameData(FrameData, boolean) - Method in class aiinterface.CommandCenter
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Sets the current frame data and the boolean variable representing P1 and P2.
- setFront(boolean) - Method in class struct.CharacterData
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Sets the character's facing direction.
- setGiveEnergy(int) - Method in class struct.AttackData
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Sets the value of the energy added to the opponent when it is hit by this skill.
- setGiveGuardRecov(int) - Method in class struct.AttackData
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Sets the number of frames that the guarded opponent needs to resume to his normal status after being hit by this skill.
- setGuardAddEnergy(int) - Method in class struct.AttackData
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Sets the value of the energy added to the character when this skill is blocked by the opponent.
- setGuardDamage(int) - Method in class struct.AttackData
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Sets the damage value to the guarded opponent hit by this skill.
- setHitAddEnergy(int) - Method in class struct.AttackData
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Sets the value of the energy added to the character when this skill hits the opponent.
- setHitConfirm(boolean) - Method in class struct.CharacterData
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Sets a boolean value whether the motion hits the opponent or not.
- setHitCount(int) - Method in class struct.CharacterData
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Sets the continuous hit count of attacks used by this character.
- setHitDamage(int) - Method in class struct.AttackData
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Sets the damage value to the unguarded opponent hit by this skill.
- setHp(int) - Method in class struct.CharacterData
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Sets the character's HP.
- setImpactX(int) - Method in class struct.AttackData
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Sets the change in the horizontal speed of the opponent when it is hit by this skill.
- setImpactY(int) - Method in class struct.AttackData
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Sets the change in the vertical speed of the opponent when it is hit by this skill.
- setIsProjectile(boolean) - Method in class struct.AttackData
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Sets the boolean value whether this skill is projectile or not.
- setLastHitFrame(int) - Method in class struct.CharacterData
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Sets the frame number of the last frame that an attack used by this character hit the opponent.
- setLeft(int) - Method in class struct.CharacterData
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Sets the character's hit box's most-left x-coordinate
- setPlayerNumber(boolean) - Method in class struct.AttackData
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Sets the player side's flag.
- setRemainingFrame(int) - Method in class struct.CharacterData
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Sets the number of frames that the character needs to resume to its normal status.
- setRight(int) - Method in class struct.CharacterData
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Sets the character's hit box's most-right x-coordinate.
- setSettingHitArea(HitArea) - Method in class struct.AttackData
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Sets HitArea's setting information.
- setSettingSpeedX(int) - Method in class struct.AttackData
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Sets the absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
- setSettingSpeedY(int) - Method in class struct.AttackData
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Sets the absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
- setSpeedX(int) - Method in class struct.AttackData
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Sets the horizontal speed of the attack hit box (minus when moving left and plus when moving right).
- setSpeedX(int) - Method in class struct.CharacterData
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Sets the character's horizontal speed.
- setSpeedY(int) - Method in class struct.AttackData
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Sets the vertical speed of the attack hit box (minus when moving up and plus when moving down).
- setSpeedY(int) - Method in class struct.CharacterData
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Sets the character's vertical speed.
- setStartAddEnergy(int) - Method in class struct.AttackData
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Sets the value of energy added to the character when it uses this skill.
- setStartUp(int) - Method in class struct.AttackData
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Sets the number of frames in Startup.
- setState(State) - Method in class struct.CharacterData
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Sets the character's state.
- settingHitArea - Variable in class struct.AttackData
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TheHitArea's information of this attack hit box set in Motion.csv.
- settingSpeedX - Variable in class struct.AttackData
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The absolute value of the horizontal speed of the attack hit box (zero means the attack hit box will track the character).
- settingSpeedY - Variable in class struct.AttackData
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The absolute value of the vertical speed of the attack hit box (zero means the attack hit box will track the character).
- setTop(int) - Method in class struct.CharacterData
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Sets the character's hit box's most-top y-coordinate
- setX(int) - Method in class struct.CharacterData
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Sets the character's horizontal position.
- setY(int) - Method in class struct.CharacterData
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Sets the character's vertical position.
- skillCancel() - Method in class aiinterface.CommandCenter
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Deletes all the keys from the list of keys waiting to be executed.
- skillKey - Variable in class aiinterface.CommandCenter
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The list storing the converted keys.
- spectrogramData - Variable in class struct.AudioData
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Mel-Spectrogram audio data.
- spectrogramDataAsBytes - Variable in class struct.AudioData
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Mel-Spectrogram audio data as byte sequence.
- speedX - Variable in class struct.AttackData
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The horizontal speed of the attack hit box (minus when moving left and plus when moving right).
- speedX - Variable in class struct.CharacterData
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The character's horizontal speed.
- speedY - Variable in class struct.AttackData
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The vertical speed of the attack hit box (minus when moving up and plus when moving down).
- speedY - Variable in class struct.CharacterData
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The character's vertical speed.
- STAND - Enum constant in enum class enumerate.Action
- STAND - Enum constant in enum class enumerate.State
- STAND_A - Enum constant in enum class enumerate.Action
- STAND_B - Enum constant in enum class enumerate.Action
- STAND_D_DB_BA - Enum constant in enum class enumerate.Action
- STAND_D_DB_BB - Enum constant in enum class enumerate.Action
- STAND_D_DF_FA - Enum constant in enum class enumerate.Action
- STAND_D_DF_FB - Enum constant in enum class enumerate.Action
- STAND_D_DF_FC - Enum constant in enum class enumerate.Action
- STAND_F_D_DFA - Enum constant in enum class enumerate.Action
- STAND_F_D_DFB - Enum constant in enum class enumerate.Action
- STAND_FA - Enum constant in enum class enumerate.Action
- STAND_FB - Enum constant in enum class enumerate.Action
- STAND_GUARD - Enum constant in enum class enumerate.Action
- STAND_GUARD_RECOV - Enum constant in enum class enumerate.Action
- STAND_RECOV - Enum constant in enum class enumerate.Action
- startAddEnergy - Variable in class struct.AttackData
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The value of the energy added to the character when it uses this skill.
- startUp - Variable in class struct.AttackData
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The number of frames in Startup.
- state - Variable in class struct.CharacterData
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The character's state: STAND / CROUCH / AIR / DOWN.
- State - Enum Class in enumerate
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The class that defines the states of the character in the game.
- State() - Constructor for enum class enumerate.State
- struct - package struct
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