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C
- C - Variable in class struct.Key
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If the value is set to true, then the "C" button will be pressed.
- CHANGE_DOWN - Enum constant in enum class enumerate.Action
- characterData - Variable in class struct.FrameData
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The character's data of both characters
Index 0 is P1, index 1 is P2. - CharacterData - Class in struct
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The class dealing with data on the character such as the character's HP, energy, coordinates.
- characterNames - Variable in class struct.GameData
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The both characters' names.
Index 0 is P1, index 1 is P2. - commandCall(String) - Method in class aiinterface.CommandCenter
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Converts the action name entered by AI into Key and stores it in the list of keys waiting to be executed.
If there are unexecuted keys in the list, this method does nothing. - CommandCenter - Class in aiinterface
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The class that converts actions received from AI to keys and manages the keys after conversion.
- CommandCenter() - Constructor for class aiinterface.CommandCenter
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Class constructor.
- control - Variable in class struct.CharacterData
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The flag whether this character can run a new motion with the motion's command.
true
if the character can run,false
otherwise. - createKeys(String) - Method in class aiinterface.CommandCenter
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Creates a key corresponding to a command name.
- CROUCH - Enum constant in enum class enumerate.Action
- CROUCH - Enum constant in enum class enumerate.State
- CROUCH_A - Enum constant in enum class enumerate.Action
- CROUCH_B - Enum constant in enum class enumerate.Action
- CROUCH_FA - Enum constant in enum class enumerate.Action
- CROUCH_FB - Enum constant in enum class enumerate.Action
- CROUCH_GUARD - Enum constant in enum class enumerate.Action
- CROUCH_GUARD_RECOV - Enum constant in enum class enumerate.Action
- CROUCH_RECOV - Enum constant in enum class enumerate.Action
- currentFrame - Variable in class struct.AttackData
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The number of frames since this attack was used.
- currentFrameNumber - Variable in class struct.FrameData
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The current frame of the round.
- currentHitArea - Variable in class struct.AttackData
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The HitArea's information of this attack hit box in the current frame.
- currentRound - Variable in class struct.FrameData
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The current round number.
- currentRound - Variable in class struct.RoundResult
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Current round number
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