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M

maxEnergies - Variable in class struct.GameData
The values of both characters' energy limits.
Index 0 is P1, index 1 is P2.
maxHPs - Variable in class struct.GameData
The values of both characters' HP limits.
Index 0 is P1, index 1 is P2.
move(int, int) - Method in class struct.HitArea
Updates the hit determination area's coordinates using the specified speed.
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