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E
- elapsedFrame - Variable in class struct.RoundResult
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The number of frames elapsed in the round
- empty() - Method in class struct.Key
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Resets all keys to false, or not pressed.
- emptyFlag - Variable in class struct.FrameData
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If this value is true, no data are available or they are dummy data.
- energy - Variable in class struct.CharacterData
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The character's energy.
- enumerate - package enumerate
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