Index
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A
- A - Variable in class struct.Key
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If the value is set to true, then the "A" button will be pressed.
- action - Variable in class struct.CharacterData
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The character's action.
- Action - Enum Class in enumerate
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The class that defines all the actions used in the game.
- Action() - Constructor for enum class enumerate.Action
- actionToCommand(String) - Method in class aiinterface.CommandCenter
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Converts the action name to a command and creates a key corresponding to the command.
- active - Variable in class struct.AttackData
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The number of frames in Active.
- AIInterface - Interface in aiinterface
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The interface that defines the methods to implement in AI.
- aiNames - Variable in class struct.GameData
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The both AIs' names.
Index 0 is P1, index 1 is P2. - AIR - Enum constant in enum class enumerate.Action
- AIR - Enum constant in enum class enumerate.State
- AIR_A - Enum constant in enum class enumerate.Action
- AIR_B - Enum constant in enum class enumerate.Action
- AIR_D_DB_BA - Enum constant in enum class enumerate.Action
- AIR_D_DB_BB - Enum constant in enum class enumerate.Action
- AIR_D_DF_FA - Enum constant in enum class enumerate.Action
- AIR_D_DF_FB - Enum constant in enum class enumerate.Action
- AIR_DA - Enum constant in enum class enumerate.Action
- AIR_DB - Enum constant in enum class enumerate.Action
- AIR_F_D_DFA - Enum constant in enum class enumerate.Action
- AIR_F_D_DFB - Enum constant in enum class enumerate.Action
- AIR_FA - Enum constant in enum class enumerate.Action
- AIR_FB - Enum constant in enum class enumerate.Action
- AIR_GUARD - Enum constant in enum class enumerate.Action
- AIR_GUARD_RECOV - Enum constant in enum class enumerate.Action
- AIR_RECOV - Enum constant in enum class enumerate.Action
- AIR_UA - Enum constant in enum class enumerate.Action
- AIR_UB - Enum constant in enum class enumerate.Action
- attackData - Variable in class struct.CharacterData
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The attack data that the character is using.
- AttackData - Class in struct
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The class dealing with data on the attack such as damage amount and required energy amount.
- attackType - Variable in class struct.AttackData
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The value of the attack type: 1 = high, 2 = middle, 3 = low, 4 = throw.
- AudioData - Class in struct
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The class dealing with the audio information in game such as raw audio data, FFT and Mel-Spectrogram transformation.
For more details on the data structure, please see https://tinyurl.com/DareFightingICE/AI.
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