Package enumerate

Enum Class State

All Implemented Interfaces:
Serializable, Comparable<State>, Constable

public enum State extends Enum<State>
The class that defines the states of the character in the game.
  • Enum Constant Details

    • STAND

      public static final State STAND
    • CROUCH

      public static final State CROUCH
    • AIR

      public static final State AIR
    • DOWN

      public static final State DOWN
  • Constructor Details

    • State

      private State()
  • Method Details

    • values

      public static State[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static State valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null