Fighting Game AI Competition

Intelligent Computer Entertainment lab., Ritsumeikan University

Welcome to the

Fighting Game AI Competition

In 2024, we are running this competition at 2024 IEEE Conference on Games. Most of the information below is about the competition run during 2013-2021.

-- a step towards general fighting game AIs that are strong against any opponents at any play modes using any character data --

You are invited to develop an AI controller for Java based fighting game "FightingICE," also wrapped for Python by Py4J. Our official API for OpenAI Gym is available (updated on July 8, 2019). The current version of FightingICE also supports development of visual-based AI controllers. Please submit your AI controller and beat down your opponents to win the competition! The competition and the platform are organized and maintained by Intelligent Computer Entertainment Lab., Ritsumeikan University.

Since Intelligent Computer Entertainment Lab. (ICE Lab.), Ritsumeikan University, is the competition organizer, there will be no official participants from ICE Lab., but we will provide sample AIs for reference.

Game resources are from The Rumble Fish 2 with the courtesy of Dimps Corporation. Lower resolution graphics than the original ones are used in the released FightingICE for the sake of AI research purposes.

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Thanks go to all participants in the 2022 competition and the previous ones. Look forward to your participation in the 2023 competition! If you are either student or young professional, you might be able to win IEEE CIS money prize through participating this competition. For more details on this information, please see the following
page.

 

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An Introduction to FightingICE at Qiita (in Japanese, but please use Google Translate, etc., for translation to your language) (added on June 13, 2019)

An Introduction to the OpenAI Gym API for FightingICE at Qiita (in Japanese, but please use Google Translate, etc., for translation to your language) (added on June 13, 2019)