Method and Description |
---|
struct.CharacterData.getInputCommand()
This method is used only for processing of the simulator. You
should not use this method for AI development.
|
struct.GameData.getMotion(boolean)
This method is called in the simulator.
AI developers can not use this method. |
struct.CharacterData.getProcessedCommand()
This method is used only for processing of the simulator. You
should not use this method for AI development.
|
struct.FrameData.getRemainingTime()
Use
FrameData.getRemainingTimeMilliseconds() instead. This
method has been renamed to more clearly reflect its purpose. |
struct.CharacterData.getX()
Use
CharacterData.getLeft() or CharacterData.getRight() or
CharacterData.getCenterX() instead |
struct.CharacterData.getY()
Use
CharacterData.getTop() or CharacterData.getBottom() or
CharacterData.getCenterY() instead |
struct.CharacterData.setInputCommand(Deque<Key>)
This method is used only for processing of the simulator. You
should not use this method for AI development.
|
struct.CharacterData.setProcessedCommand(Deque<Key>)
This method is used only for processing of the simulator. You
should not use this method for AI development.
|