Video Clips Showing Motion Gaming Gameplay of a Human Player vs an AI Player

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P1:Human VS P2:MCTS-AI (baseline)

Game 1

Game 2

Game 3

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P1:Human VS P2:DDAHP-AI (proposed)

Game 1

Game 2

Game 3

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For more implementation details, please read our paper:
Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, "Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment," The IEEE Conference on Games 2019 (CoG 2019), London, UK, Aug. 20-23, 2019.

Team FightingICE